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- #Midnight video game 1990 upgrade#
- #Midnight video game 1990 software#
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Unlike the arcade version, the home version is single-player only. The player fires his weapon in automatically, which can be toggled on and off with the A button.
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The other configurations are closer to the arcade version's controls, allowing the player to rotate the character's aim clockwise, counter-clockwise, or alternate between the two. The default controls allows the player to aim at the direction he is moving and keep his aim steady by holding down the B button. Four control configurations are available. Īlthough the graphics and stage designs are similar to the arcade version, the controls were changed to accommodate for the lack of a rotatable joystick. The Mega Drive/Genesis version was developed by Data East with the companies ISCO and Opera House. Its Genesis counterpart in North America was published by Sega the same year. The Mega Drive port in Japan was published by Data East in 1991.
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The ending varies depending on how many family members the player has rescued.
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Before the final stages, the keys he has collected during the penultimate stage can be used to free the player's relatives before the final battle with Crimson King. There are a total of nine stages, each with its set of unique obstacles and adversaries that the player must overcome.
#Midnight video game 1990 upgrade#
Other power-ups includes a "supercharge" upgrade that improves the firepower of the player's current weapon (this upgrade is lost when the player loses a life), a barrier that provides temporary invincibility, and extra lives. Additional ammo for the player's current weapon can be purchased in stores as well when available. Both types of weapons have limited ammunition and when the player's special gun runs out of ammo, he will revert to the default rifle. The two types of weapons that can be purchased in the weapon stores are special guns that will replace the player's default rifle (or whatever other special weapon he may be currently wielding) and backpack weapons that are launched by pushing the joystick up while pressing the shoot button. When the player loses a life, he will drop all the weapons and keys he has in his possession and they can only be recovered if they don't fall off-screen. At the end of each stage the player will enter a weapon storage room in which various new weapons and other power-ups can be released from their lockers depending on the number of keys in the player's possession. The power-up system is similar to the one featured in Heavy Barrel (a previous Data East game), in which the player collect keys after defeating certain enemy soldiers (each player can possess up to six keys at a time). This allows the player to keep their aim in one direction while moving in another, even while crawling or jumping. The main distinguishing feature is the inclusion of a rotatable joystick similar to the one used in Ikari Warriors, in addition to the traditional set of shoot and jump buttons, allowing the player to adjust his character's aim in one of eight directions by rotating the joystick clockwise or counter-clockwise. Midnight Resistance uses play mechanics and controls similar to that of the Contra series, and can be played by up to two players simultaneously (except Sega Mega Drive/Genesis). ( April 2020) ( Learn how and when to remove this template message) Unsourced material may be challenged and removed. Please help improve this section by adding citations to reliable sources.
#Midnight video game 1990 software#
The game was also adapted by Ocean Software to home computers. It was ported to the Sega Mega Drive in 1991 as Data East's first video game for the console. Midnight Resistance is set in a dystopian future where the player controls a member of a resistance movement who goes on a mission to rescue his kidnapped family from a drug kingpin. Midnight Resistance ( ミッドナイトレジスタンス, Middonaito Rejisutansu) is a side-scrolling run and gun game produced by Data East and released in arcades in 1989. Arcade, Genesis, ZX Spectrum, Amstrad CPC, Commodore 64, Amiga, Atari ST